An occasional newsletter sharing tools, resources and inspiration that feed into the way we work at Mint.
Keep up to date with our product launches, events, talks, announcements and all that newsy stuff.
We are looking for a couple of outstanding individuals.
HTML/CSS/JS developer who wants to learn Rails (London or New York)
Football3s Marketing Intern (London)
I know I'm talking our own book but Mint is a great place to work. Everyone gets involved in brainstorms. Every February, we head off to the WebApp Weekender. Our London office has a pub built-in called 'The Open Sauce'. We pretend we're squires.
The details to apply are on the job listings. Don't hesitate to get in touch!
When making a web page load faster, one of the most commonly cited front-end techniques is minimizing the number of HTTP requests. In fact, it's Yahoo!'s number one rule. Each HTTP request is slow; making many requests is very slow.
Last Friday, the 20,000th bug was entered into our tracking database. As Christopher commented when we reached bug 10,000, this industrial-scale error generation is not cause for recrimination. Quite the reverse, it is time to celebrate.
By that logic, it should be a double celebration: we've doubled our rate of bug creation. Mint's first 10,000 bugs took 26 months, the second 10,000 took under 14 months.
To get this online party started we are holding a prize sweepstake. Guess the date Mint hits bug 30,000 to win (enter in the comments below).
The prize is fumigation for life.
Area/Code's initial focus was creating games that use technology but take place in the real world, like PacManhattan. Some of their recent work has had a TV focus, like Parking Wars or Sopranos A&E Connection.
Mint has gone in the opposite direction. We started in TV and, with Football3s, are moving closer to the real world. It felt like we are interested in the same things but from different perspectives.
I can't do justice to his talk, but here are a couple of nuggets.
Who would believe it? 5 years old and still in business.